The choice is really up to you about how to proceed.Īfter the main room encounter, however you decided to go about it, follow the path to what must have been a meeting room for the humans that built this place. This stealth route can be accomplished without having to fight a single machine and also has an audio tape at the end of it. Ourea will point out a more stealthy route off to the right. Aratak suggests going all out and attacking the machines in the middle area to push toward the next area. This sort of main hall for the battery facility allows you to make a choice on how to approach. When the bellowback is defeated, climb the ladder and go up the stairs to the next encounter. Use hardpoint arrows on its sacs of liquid to freeze the Bellowback. Throw all your fire based ammo at it, preferably with the slingshot or the flamethrower you earn from the bandit camp in The Cut. When all three of the smaller machines are out of the picture, it's time to focus on the Bellowback. Below you can scan and tag a Demonic Freeze Bellowback, a Demonic Scrapper, and two more watchers.ĭrop down into the tall grass and stealthily eliminate the Scrapper and watchers by using your whistle to lure them in. You can use your whistle to lure the other Watcher on this floor. Climb the stairs and climb the conveyor belt into the next area.ĭrop down and complete a stealth attack on the Demonic Redeye Watcher below. On the second level is another audio log. Go around to the other side of the red block and climb the ladder. In front and to the left will be an audio log that you can scan with your Focus. Upon entering the battery facility, head toward the red block straight ahead. Wrap up your conversation with her to trigger a cutscene of her opening the facility in the mountain. You may ask her about Sylens now and she will tell you all she knows since you are the chieftain. To push the quest forward, go speak to Ourea at the entrance to Thunder's Drum. You may speak to Aratak as an optional objective. Your mileage may vary when it comes to the climbing aspect and the repetition involved, but if you know what you’re getting into you’ll have a great time.Meet up with Aratak and Ourea at Longnotch, just at the base of Thunder's Drum. It shows off the shiny new PSVR 2 in style, builds upon a previously established exclusive-IP-based world, and tells its own story without retreading on what was done previously. Horizon Call of the Mountain is the definition of a day one hardware title, and a project that fulfills that dream. When I was a kid I dreamed of games that had huge draw distances, where you could view the horizon in stunning detail to the point where it was a feature in and of itself. The new tech also features stellar haptic feedback support, which comes in handy when using the bow and arrow mechanic and (you guessed it) while climbing. Everything is incredible responsive and intuitively in reach. I mean it’s a literal fact that Move tech is multiple generations old, but it’s hard to describe just how much better the new control method is with Sony’s second iteration of VR. Folks, these are multi-generational leaps over the Move controllers. Speaking of feedback: the new PSVR 2 controllers are a standout bonus that I should mention (and will talk about more in the PSVR 2 hardware review). The whole adventure lasts around five or six hours - more if you enjoy messing around with all the random junk strewn about the game (playing musical instruments, or chucking plates against a wall to hear the crash). You’ll be taking down robot dinosaurs of all shapes and sizes (land, sea, and air) with your trusty bow and arrow - which, truth be told - never gets old due to the precision and haptic feedback involved. This is easily one of the best VR worlds ever made, up there with Half-Life Alyx.Įxploration is compounded by combat, all of which mostly funnels into linear paths and carefully-crafted fight locations. All this to say: I climbed everything I could in Call of the Mountain, just to see the view from up top. For many people, VR does make a huge difference when it comes to enhancing self-imposed challenges, and enticing players to explore more for little to no reward. As for myself, one of my favorite VR games is called The Climb, so I think I’m good here. Of course, there should be an actual game here at some point, and there is! A lot of it is climbing-based, which could be make or break depending on what your tolerance of the mechanic is.
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