Will definitely depend on group composition and fight mechanics though, bring lots of Tomes.ĭoC completly ignoring mastery excludes it from being a viable talent choise on level 90, that is unless you go for 13,1 HBP this will net you a somewhat improvement in DoC output, but the only reason your going 13,1 is for the extra ticks on rejuv, so you are probably going to want to actually use rejuvs if this is the case.įor shits and giggles I tried it today (3,5k haste, fuckton mastery, 14,5 spirit) on Horridon heroic. Like the mini enrage on Tortos or something, will need to decide if a little extra healing over the whole fight is better than a lot of extra healing during the soft enrage. I think the main choice will be NV for fights with consistent damage, and HotW for fights where a big amount of damage happens once. But I might try out HotW this weekend, and possibly even DoC on some encounters (Norushen, perhaps?) seems like it could be okay. Personally I've been using NV, it seems pretty strong. I used examples from last tier so everyone would be familiar with them, but it'll be the same in SoO, with fights requiring different CDs depending on mechanics. On a fight like Durumu it would be better to have NV since you could use it every light phase. But in all likelihood HotW will be better because the first 4-5 rampages really don't do any damage anyway, so having one big CD for the end will be best. Which is better? Well, depends on your comp and what other CDs you have. Imagine a fight like Mageara, you could use Nature's Vigil on every other rampage (Roughly) or you could use HotW on just the last Rampage. So that's something else to think about.Īs for which is better, it's going to depend heavily on the fight. The 6% Int is going to scale well through SoO (especially if you're doing heroics) and will increase your spellpower/healing a decent amount throughout the tier once everyone is at like 560 ilvl. Do you want a bigger healing increase on a longer CD or a smaller one on a shorter CD.This is true, but you're leaving out the 6% int that HotW gives you. But it really comes down to what you want. From a pure number standpoint NV is technically 48% in 6 minutes versus 25% in 6 minutes. Rest of the time the 6% HoTW bonus is just too nice, especially with the new added bonus of 25% increased healing for 45 secs - which is awesome to handle some emergencies.Īdditionally, NV is 12% every 1.5 minutes. So far the only fight i've used NV on has been Galakras, since it adds some nice burst output on a short timer, with the bonus of damaging the adds as well. (especially since SoTF is better than ToL most of the time :P). Do you want a bigger healing increase on a longer CD or a smaller one on a shorter CD.That's one way to go, but NV + rejuv spam, especially if you toss in well a timed Genesis or two, is far more output than doing it with LB spam - definite closer to a mini tranq :P - Plus you can do it whether ToL is up or not. It's a bit like a mini-tranq.Īdditionally, NV is 12% every 1.5 minutes. When you run ToL and toss LB on a bunch of people you get a ton of CC and instant regrowths which are a direct heal so you're tossing out lots of LB and lots of regrowths which heal others. The reason is because when NV is up, it increases your healing by 12% but also, all single target heals heal another party member for 25% of the heal. NV seems quite powerful when combined with ToL (which is what I do).
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